Engineering Digital Design by RF Tinder

Academic Press, 2000 
884 pages

Engineering Digital Design, Second Edition provides the most extensive coverage of any available textbook in digital logic and design. The new REVISED Second Edition published in September of 2002 provides 5 productivity tools free on the accompanying CD ROM. This software is also included on the Instructor's Manual CD ROM and complete instructions accompany each software program.

In the REVISED Second Edition modern notation combines with state-of-the-art treatment of the most important subjects in digital design to provide the student with the background needed to enter industry or graduate study at a competitive level. Combinatorial logic design and synchronous and asynchronous sequential machine design methods are given equal weight, and new ideas and design approaches are explored. 

The productivity tools provided on the accompanying CD are outlined below:
[1] EXL-Sim2002 logic simulator: EXL-Sim2002 is a full-featured, interactive, schematic-capture and simulation program that is ideally suited for use with the text at either the entry or advanced-level of logic design. Its many features include drag-and-drop capability, rubber banding, mixed logic and positive logic simulations, macro generation, individual and global (or randomized) delay assignments, connection features that eliminate the need for wire connections, schematic page sizing and zooming, waveform zooming and scrolling, a variety of printout capabilities, and a host of other useful features. 

[2] BOOZER logic minimizer: BOOZER is a software minimization tool that is recommended for use with the text. It accepts entered variable (EV) or canonical (1's and 0's) data from K-maps or truth tables, with or without don't cares, and returns an optimal or near optimal single or multi-output solution. It can handle up to 12 functions Boolean functions and as many inputs when used on modern computers. 

[3] ESPRESSO II logic minimizer: ESPRESSO II is another software minimization tool widely used in schools and industry. It supports advanced heuristic algorithms for minimization of two-level, multi-output Boolean functions but does not accept entered variables. It is also readily available from the University of California, Berkeley, 1986 VLSI Tools Distribution. 

[4] ADAM design software: ADAM (for Automated Design of Asynchronous Machines) is a very powerful productivity tool that permits the automated design of very complex asynchronous state machines, all free of timing defects. The input files are state tables for the desired state machines. The output files are given in the Berkeley format appropriate for directly programming PLAs. ADAM also allows the designer to design synchronous state machines, timing-defect-free. The options include the lumped path delay (LPD) model or NESTED CELL model for asynchronous FSM designs, and the use of D FLIP-FLOPs for synchronous FSM designs. The background for the use of ADAM is covered in Chapters 11, 14 and 16 of the REVISED 2nd Edition.

[5] A-OPS design software: A-OPS (for Asynchronous One-hot Programmable Sequencers) is another very powerful productivity tool that permits the design of asynchronous and synchronous state machines by using a programmable sequencer kernel. This software generates a PLA or PAL output file (in Berkeley format) or the VHDL code for the automated timing-defect-free designs of the following: (a) Any 1-Hot programmable sequencer up to 10 states. (b) The 1-Hot design of multiple asynchronous or synchronous state machines driven by either PLDs or RAM. The input file is that of a state table for the desired state machine. This software can be used to design systems with the capability of instantly switching between several radically different controllers on a 
time-shared basis. The background for the use of A-OPS is covered in Chapters 13, 14 and 16 of the REVISED 2nd Edition.

The above software, as bundled with the REVISED 2nd Edition, will be unique and highly useful to students and faculty alike for both instructional and research purposes. All of the above software, except the EXL-Sim2002 simulator, require the use of a text editor. A "Slideshow" and a "Software Overview" are also included on the CD ROM to provide additional information regarding these productivity tools and the many other new and unique features found in 
Engineering Digital Design REVISED Second Edition). 

Other new features found in the REVISED Second Edition include numerous new end-of-chapter problems that have been added to enrich the student's learning experience by making use of the software tools listed above. 

After inspecting the REVISED Second Edition and using the software bundled with it readers will find a fresh new approach to logic design and analysis has been introduced. The text is designed to be used at the entry, intermediate or advanced levels thereby making it unnecessary for students to change texts between successive courses in the subject area.

* CD-ROM bundled with text includes 5 powerful productivity tools free
* The most complete coverage of any text in digital logic and design
* Appropriate for introductory and intermediate courses in digital logic and design
* Over 670 figures and tables help to replace lengthy explanations
* More than 1000 worked and unworked exercises and problems aid the learning process
* Unique coverage of ALUs
* Extensive coverage of number systems, binary arithmetic and codes
* Exceptionally strong in synchronous and asynchronous machine design
* Extensive glossary presented at the beginning of the text

Solution Coming Soon!

Sams Teach Yourself Visual C++ 6 in 21 Days - ebook

For the majority of C++ programmers, the pace and style of David Chapman’s Teach Yourself Visual C++ 6 in 21 Days will make a good deal of sense. The author covers all the essentials of basic Windows and Microsoft Foundation Classes (MFC) development, and then addresses several new features in Visual C++ 6, all while moving quickly enough for the busy, working programmer.

Chapman’s first section introduces the basic Visual C++ 6 tools, like the AppWizard and ClassWizard, and discusses the essentials of building dialog-based applications using basic Windows controls such as static text, edit, button, and list box controls. Further chapters cover mouse and keyboard basics, timers, menus, and fonts. In short, the first week provides a traditional introduction to Windows and MFC programming without the frills.

The second set of tutorials delves into Graphical Device Interface (GDI) graphics programming, always a challenging topic for new MFC programmers. Then the author moves to using ActiveX controls inside your applications (a real strength of Visual C++, enhanced in the new release). The basics of toolbars, saving and restoring files to MFC applications, and an introduction to Open Database Connectivity (ODBC) programming round out this set of chapters.

The last set of exercises will give the MFC developer some new expertise. First, the author looks at the potential of ActiveX Data Objects (ADOs) for database development and how to build reusable libraries in both static and dynamic targets. Advanced material introduces the basics of networking and the TCP/IP protocol and discusses MFC support for working with the Web.

For readers with a little more time, handy appendices discuss additional topics such as printing, the MFC container and helper classes, and the basics of exception handling and debugging. Clearly, the constraints of the 21-day format have not prevented this author from successfully covering many essential topics in today’s MFC programming with a good level of detail.

Learn Visual C++ through the Teach Yourself series, with sections on: Q&A, Do’s and Don’ts, Workshop, Shaded syntax boxes, Type/Output/Analysis icons. Week One starts you with Visual C++. After installing and maneuvering through the components of the software, you’ll examine a preliminary program to get the feel for C++ and Visual C++. You’ll learn: C++ basics; hierarchies; members, functions, and objects; inheritance; MFC; installing Visual C++, the Visual C++ compiler. In Week Two, you’ll look at components of Windows applications and how they are invoked with Visual C++. Topics include: keyboard input; mouse usage; data file handling; lists and serialization; toolbars and status bars; graphics; and projects. Week Three examines the more involved aspects of Visual C++ and Windows applications.


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